A complete retro conversion lab.
Shows the full spirit of the skill: era presets, hardware color palettes, chunky blocks, source-to-sprite thinking, and animation overlays like rain, stars, neon pulse, and character idle loops.
Real skill output: photo → dithered PNG → MP4/GIF with scene effects.
NES / SNES / Game Boy / PICO-8 / C64 / CRT mono / neon / pastel
contrast → posterize → downscale → Floyd-Steinberg → nearest upscale
rain, snow, embers, fireflies, heat shimmer, lightning, bubbles
Text becomes the medium.
Beyond a banner: this tab demonstrates the whole ASCII toolkit — FIGlet logo, decorative boxes, cowsay dragon, terminal scanlines, QR-like blocks, and image-to-text style shading.
571 fonts
characters
70+ frames
braille/color
Knowledge comic production board.
Full skill display: style/tone selection, character continuity, storyboard beats, panel layout, prompt provenance, and final generated comic pages.
Artifact-grade interface design.
This tab is an in-page design artifact: a full product prototype surface with taste rules, motion, stateful UI, tweakable variants, and polished presentation.
Creative Ops Console
Skill Run
Clear hierarchy, unusual composition, responsive layout, motion that clarifies state.
Conservative / strong-fit / divergent — generated as real HTML, not descriptions.
Hover, active, success toast, selected tabs, mobile surface, export interaction.
No generic SaaS cards unless they earn their place. Every surface has a job.
A design system that agents can obey.
Full display: frontmatter tokens, human rationale, components, WCAG contrast status, Tailwind/DTCG exports, and token references.
Token matrix
#050609
#FFD166
#8CFFC1
#70E7FF
Aa 14.8:1
WCAG contrast demo for primary component text/background.
---
version: alpha
name: Creative Observatory
colors:
void: "#050609"
ink: "#FFF7EA"
gold: "#FFD166"
mint: "#8CFFC1"
typography:
display:
fontFamily: Georgia
fontSize: 4rem
fontWeight: 700
components:
button-primary:
backgroundColor: "{colors.gold}"
textColor: "{colors.void}"
rounded: "999px"
---
## Overview
A maximal dark observatory with warm action colors.
## Components
Primary buttons use gold because they are launch controls, not decoration.Whiteboard diagrams with source-of-truth JSON.
Shows architecture, flowchart, annotations, sticky notes, colors, bindings, arrows, and JSON export — the pieces the skill actually creates as `.excalidraw` files.
Rules
Elements
Diagram
shape.label!
roughness: 1
3Blue1Brown-style educational cinema.
Full display: narrative arc, geometry-first reveal, opacity layering, subtitles, formulas, pacing, and render pipeline. Replay to see the scene animation.
A gallery of visual dialects.
Not just “cards”: this tab shows how one content type can wear radically different established design languages — Stripe, Linear, Vercel, Miro, Spotify, Apple — with component treatments and palettes.
Stripe
gradient economy, elegant type, abstract commerce.
Linear
dark precision, barely-there borders, purple focus.
Vercel
black/white, sharp spacing, deploy-console minimalism.
Miro
yellow canvas, sticker energy, collaboration affordances.
Spotify
dark media surfaces, loud green, album-card rhythm.
Apple
cinematic restraint, premium whitespace, product light.
Compare directions before building.
The complete sketch workflow: three meaningfully different stances, realistic content, interactions, tradeoffs, and a head-to-head comparison.
airy / compact / split
content / action / preview
toast / filter / toggle
pick or hybridize
Calm Editorial
Best for trust and explanation. One idea per section, restrained controls.
Dense Operator
Best for power users. Queue, filters, logs, status cards, high information scent.
Playful Split
Best for creative review. Live preview beside knobs and quick variants.
Language behaves like water.
Move your cursor across the canvas. Text reflows around the obstacle as measured geometry — the essence of Pretext’s DOM-free layout primitive. The demo includes orbit, glow, proportional text, and live wrapping.
reflow around obstacle
layoutNextLineRange
editorial canvas / kinetic type
cursor-driven geometry